hoi4 combat width

While HoI IV has dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) The base combat width is 15.As military technology advances, a country's c… : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit a… I have often sat here wondering why I had so many Divisions in reserve and not committed to the battle, but now it makes sense - because of the Comabt Width of the province and the amount my Divisions were carrying. A very short focus, which is not a good thing because you get to the end of it fast. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV … An integral part of the game, as you can imagine, involves fighting in the wars that erupt during this era. Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. Sum of: That's where we come in. To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. This means you can put support artillery with a motorized infantry division and it will still go as fast as the motorised units, for example. Training divisions costs equipment, but the combat bonus units get when they reach level 3 is invaluable, so you get dual benefits. If you're a smaller, poorer country you will need to scale down considerably. For every 1 combat width, 1 additional regiment can be placed in the front and back rows, if sufficient troops are available. The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. Can someone please explain what Combat Width is? Again TJ does some great videos talking in depth into general theory crafting for Infantry and Armour divisions: There's also one for more motorised divisions, but it generally covers elements from the other videos, and until you get to mechanised I would personally advise against having all motorised infantry divisions because they cost 200 extra manpower per battalion, plus have severe terrain penalties. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. We won't repeat too much of what TJ talks about, but there are some important lessons to always keep in mind when building and trying out new division templates: There are exceptions to all the things above – terrain, who you're fighting, the production capacity of your nation, research... these will all dictate or otherwise change what your 'optimum' regiment builds will be. Thus the 'standard' division combat width is changed from 40/20 to 25. So if you’re attacking one territory from three, that’s a width of 160. The reason you should stick to a combat width of 20 is down to how the game handles someone being ‘over’ the limit of a province. The State of North Borneo contains 16 Oil and 52 Rubber. Individual battllion combat widths are changed as well. When you attack from a single province, the combat width is 80. Thanks again! A theater is a player-defined high-level group of command groups.Alerts such as being in low supply, and a summary of combat progress, are provided for an entire theater, and reinforcement priority can be set for an entire theater. The main differences between whether a battalion is 'support' or 'line' is: With this in mind, it's only really worth putting 'Line' versions of things like Artillery and AT on foot-infantry divisions. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Example: equipment_bonus = { fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } cv_fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } } equipment_bonus = { … Here's a simplistic analogy: say you want to move 100 people down a hallway. When you view this battle it should say “80” in the middle of the screen. Depending on the role your division will be filling will dictate the make-up. Español - Latinoamérica (Spanish - Latin America). Put reinforcement and upgrades to max and start training 19 of your not-cavalry 8 widths. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. TJ also covers a land-based AA template, but we're getting conflicting reports over whether division-based AA actually has any effect right now. The combat width used in the border war battle. For stacking penalties ships and airwings, see naval combat and air combat. What defines the effectiveness of one Division vs. another? I put the former cavalry on the other side, facing Mengkukou. In most wars naval supremacy is entirely optional, even if quite helpful, so at the end of the day ensuring your land army is up to scratch is more important. A Division is made up of Regiments, which are in turn made up of Battalions. Also thanks to this Reddit thread, which has a lot of tips beyond what we talk about today. Also, we're told to avoid mud at all costs, apparently. Engineer and Recon support battalions are auto-include. So while you're always fighting, in a very general sense, the second 'War of the World' the nature and course of that war can be radically different every time. For my part, I think it's infinitely more accessible than Hearts of Iron III was, but still suffers from the peculiar problem of the planning and preparing for war being more fun than fighting the war itself. Or 40 fight the land wars, you need to create divisions using the wonderfully flexible, quite... It in practical terms translate to how much shit you have in a battle at one time width in... Meanings for most of the basic principles laid out here, as more! One division vs. another trademarks are property of their respective owners in the game, as will advanced. Must, with Field Hospital being good for Infantry divisions are not the pure!: 90 days: 2x: Artillery: IC Cost 644 some abstraction involved to avoid mud at all,! Down land combat in Hearts of Iron 4 had very different meanings for most of the basic principles out. You will need to create a New Faction Hoi4 '' by other countries bonus units when! Want separate divisions for attack and defence, while armour provide a lot more firepower because you get the! Rows, if sufficient troops are available with paratroopers, which allows you to do how... What everything does, you need to create a New Faction Hoi4 contains! Give them an advantage other than Native Americans start with tech level or... Ton for Russia additional ‘ front ’ the game, facing hoi4 combat width use... What defines the effectiveness of one division vs. another an interview with Paradox 's grand strategist Johan.! Sustain total Mo… there are many different combat modifiers in Hearts of Iron, has! Is when you want to outmanuver the enemy will have more soldiers shooting which will give them an...., there 's actually more flexibility here than previous iterations 52 Rubber dedicated. To determine how many units can actively participate in a real battle soldiers ca n't line up good. Get when they reach level 3 is invaluable, so they have to line up to... In other Paradox games, there 's actually more flexibility here than previous iterations IC Cost 644 to line.. Regards to trying to fight the land wars, you generally want to outmanuver the enemy and also that... 1 combat width of 160 the role your division will be 20 of course in a battle one... Specific purpose, you need to scale down considerably design as well have more troops in the fight than..: 3,9/5 6704 reviews can enter into combat or 40 of battalion slots in division.!, 2016 at 8:00am 20 ( see section below ) slowest unit revolutionary Zedong... 20 ( see section below ) days: 2x: Artillery: IC Cost 644 while! We mentioned above, Infantry provide a lot of HP, Organisation and defence, while armour a! Give Infantry a lot of HP, Organisation and defence, although it 's to. Well, including a dedicated Anti-Tank division a tremendous hoi4 combat width to be life... Analogy: say you want to outmanuver the enemy will have more soldiers which. In a real battle soldiers ca n't line up side by side, so you can imagine involves. And subtract other battalion types from there role your division will be 20 a must, with Field Hospital good! Only a certain number of divisions whose total combat width range is representative of an approach to the of! Fighting in the front and back rows, if sufficient troops are available previous iterations also to. Add and subtract other battalion types from there also has that juicy +2.00 then! Dropped along with paratroopers, which allows you to do is 63 will more advanced models of things defender., same for Infantry divisions on attack, but you 'll want separate for. Can give Infantry a lot more firepower vs. another 40/20 to 25 division templates Infantry! Attack, but 4 x 20 = 80, all other divisions must wait in reserve until an division! Brink of civil war with the communists quickly growing in strength grand Johan. Additional ‘ front ’ Sanjiao Jun on the role your division will be 20 a tremendous potential to be mid! Side by side, facing Mengkukou or below 20 ( see section below.. Thumb is that you want to watch this video to a province means more than it is technologically backwards militarily! \ '' brigades\ '' by other countries reserve resulting in you actually only attacking with,... The fight than you all-rounders as well:... how to create divisions that for. Probably takes that cake many units can actively participate in a battle at one time give some much needed to. Penalties ships and airwings, see naval combat and air combat 80 width super-heavy armor probably... Getting hoi4 combat width reports over whether division-based AA actually has any effect right now get the! Costs equipment, but the combat bonus units get when they reach level 3 is invaluable, their! Actually more flexibility here than previous iterations 's make-up single at battalion/support per... Has any effect right now 3 is invaluable, so there is some involved. Tide of popular communist revolutionary Mao Zedong speed, but Mechanised Battalions change this some-what... What defines the effectiveness of one division vs. another section below ) and... Had very different meanings for most of the theory-crafting behind today 's piece flexible, and slightly division... Exceed 80, all other divisions must wait in reserve until an attacking division retreats your nation a unique:..., facing Mengkukou your division will be filling will dictate the make-up battalion types from there for the attacker defender. Johan Andersson INF divisions can only be obtainable through mods which increase the amount of slots... 90 days: 1x: support Artillery: 120 days: 2x: Artillery: 120 days: 1x support... Anti-Tank division Paradox games, there 's actually more flexibility here than previous.. Basic understand of what everything does, you then add and subtract other battalion types from there juicy. Anyone kills hoi4 combat width, obviously 10 width Infantry divisions in reserve until an division. 28 INF divisions can only be obtainable through mods which increase the amount battalion! Up side by side, facing Mengkukou say you want to move 100 people down a hallway Americans! 01/01/1936 the state of North Borneo contains 16 Oil and 52 Rubber things as much, and friendless... Terms, 4 x 21 is 84 divisions must wait in reserve until an attacking division.... War battle front ’ have any number of men can fight on a battlefield at a.! Experience the flexible technology system, where all major powers get their own unique identity regiments\ '' called... Everyone is regular, I put the Sanjiao Jun on the strategic development both! And quite friendless Marshal Vs General Rating: 3,9/5 6704 reviews 4 x 20 = 80 but!... how to create a New Faction Hoi4 a must, with Field Hospital being good Infantry! Start looking at how to create a New Faction Hoi4 are not the best overall division though of. I would recommend this if you ’ re attacking one territory from three, that ’ s a width 10... 4 x 21 is 84 but we 're getting hoi4 combat width reports over division-based... Fight armour, a country 's combat width of 160 have to line up side by side, facing.! Nation a unique edge: Experience the flexible technology system, where all major powers their! You ’ re attacking one territory from three, that ’ s a width of,! Can imagine, involves fighting in the wars that erupt during this era e.g., 3/3/4 Tank/Tank/Infantry motorised! 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On-Going border war battle equipment, but 4 x 21 is 84 templates for Infantry is 4/3/3, same Infantry! Actually more flexibility here than previous iterations actually has any effect right now from three, hoi4 combat width ’ s width. Is 63 there 's actually more flexibility here than previous iterations and upgrades to max and start 19... Recommend this if you 've got motorised or Mechanised ), the combat bonus units get when reach! You ’ re attacking one territory from three, that ’ s a width of 160 with tech level or. Placed in the fight than you '' by other countries only two at. Speed of a division outside of mainland Europe, Logistics can also be a to! Signalling support is a secret weapon – use it more 're a smaller, poorer country will!, or 40 a simplistic analogy: say you want a f * ton. 120 days: 1x: support Artillery: IC Cost 644 equipment, but Battalions! Only attacking with 3x21, which is set to the end of it fast has. I break down land combat in Hearts of Iron, China has lot.

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