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By Brewall October 17, 2019 October 17, 2019 In-Game Maps Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. *The Commonlands – Added a few missing NPCs and ground spawns. I CANNOT for the life of me figure out how to download this map program, and yes, I'm a dumb woman who knows nothing about computers. 2019.12.01* Kael Drakkal – added secret area on western side of zone and the way in. This launch discount will last now last through August. Raid maps; Map links [] Recommended []. Create a new folder called Brewall under Everquest’s map folder (e.g. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. Join a thriving, dedicated community, immerse yourself in hundreds of unique zones, battle thousands of creatures, and complete exciting quests. Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. (continued) - Frostfell Celebration (continued) - New Year Celebration (continued) - Bonus: Rares, Marketplace; [Language: en] [Timezone: America/Los_Angeles] Prophecy of Ro* Skylance – clarified some geometry. Massive improvement! EverQuest is the game that defined the MMORPG genre! Very pleased with details and how the layers are colored to help find around the zone. With this set, each zone from Original EQ to DoD have been redone. By Brewall February 5, 2019. *High Keep – Added missing NPCs. *The Qeynos Aqueduct System – Added missing NPCs in evil area. If you are in a black hallway, it leads to the exit. I continue to work on hunters/collections, but I will tip my lute to the EQResource folks for sleuthing the spawns. Scars of Velious* Cobalt Scar – added missing NPCs. I made a few passes through, and all my vertical tunnels appear spot-on. It is a chance to explore and record the journey. * Firiona Vie – Added missing ruins. What this allows you to do is make and edit your own maps for each zone. My friends! I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. You can create up to 5 lines per macro. In year’s past, by this stage in beta I would still be struggling to complete the first few zones. Adjusted NPC types. I’ve included rough versions of the maps. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. Still rough for my standards. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. Open your map window, in the upper left corner, you should see a dropdown box. Very pleased with color scheme splitting the city levels and tying it into the matching caves. Hail Norrath! * Zhisza, the Shissar Sanctuary – clarified some geomtery. Cleaned up NPC’s. * Velketor`s Labyrinth – same geometry as prior zone. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. Green is layer below, and Cyan below that. Hail, Norrath! Start EQ and login with one of your characters. *West Freeport – Added missing NPCs. EverQuest II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. ). Added some hunters. This does not cover the downloading process.Go toMapfiend.net For those feeling nostalgic, I have some of the ones I created in the Archive. 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